Intent
Our school vision recognises that our children live in an, “…ever changing, modern world.” It is our intent that our school continues to evolve and keep up to date with changes in technology. Our computing curriculum is sequenced in a way that builds upon prior knowledge and acknowledges that children are exposed to modern computing, every day in the home.
At St. Andrew’s Primary School, we teach Computing in blocks, so that children can fully immerse themselves in the learning each afternoon. However, children also use computers, laptops and tablets to access the internet, Apps which support their learning and software, such as word processing, to ensure that computing is a subject which is truly cross curricular.
Implementation
Early Years
Children begin learning about computing right from the start. Children in Nursery and Reception, discover how to use a computer, developing their mouse skills, as well as tablets to play interactive games. They will use the large interactive whiteboard in class to play with friends and will have access to music players throughout their continuous provision. We recognise that even our youngest pupils, start school already with a good understanding of how technology works. For more information on how Early Years teach and learn technology and computing, please click here.
Key Stage 1
In Year 1 and 2, the Computing curriculum encompasses the following categories:
- Create and debug simple programs,
- Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions,
- Use logical reasoning to predict the behaviour of simple programs,
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- recognise common uses of information technology beyond school
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Key Stage 2
Throughout Years 3, 4,5 and 6, children will also learn to:
- Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts,
- Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
- Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Learning Links
Computing impacts upon every area of our daily lives. A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology. Furthermore, computing skills can be used in every subject to research and present information.
Curriculum enrichment
Pupils are able to further their experiences in computing by attending after school clubs including coding and digital photography.
Please see our Whole School Long Term Plan to see what our pupils will study during each year here.